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Kerbal Space Program Fatal Error In Gc


Welcome, Guest. For some of them, moving the game out of the Program Files folder and then setting an exception did it. Source: http://forum.kerbalspaceprogram.com/threads/37787-Avast-Antivirus-The-Unity-KSP-Fatal-error-in-GC-FixAnother Fix for Avast: Uncheck: Settings -> Toubleshooting -> Enable hardware-assisted virtualization. Last edited by The_Unk; 30 May, 2014 @ 11:30am #14 odin View Profile View Posts 30 May, 2014 @ 11:21am reply with link to discussion please! #15 < > Showing 1-15 http://wirelessready.org/fatal-error/kaspersky-fatal-error.html

I hope one of my ideas brings you closer to playing the game again. i have try to re-install Robocraft but no.. If i try to record (with Camtasia Studio 7 i get now again my old error. i mean i have paid for this game to get premium. find more info

Fatal Error In Gc Too Many Heap Sections

Click Save and there it is - a backup of your SubSystems reg key. Read more about it here. Backed up by Source: http://steamcommunity.com/app/220780/discussions/0/846947320642006158/#p4The earliest reported instance of a problem with the GC was discussed on the Unity Forums as early as 2009. This was all my tries to start Robocraft.

In short, for garbage collection to work, the GC suspends all running threads (via SuspendThread), then calls GetThreadContext on each to figure out what memory regions to scan for references. Thanks! what staff told you wasn't a joke. Fatal Error In Gc Too Many Threads Back to top #7 complexmath Posted 06 April 2015 - 02:29 PM complexmath (1) Prestidigitator Members 27 posts That is a very weird error.

I'm really glad it is working for you, but why it does different things for different people is a huge mystery to me. In fact it now makes no difference if it's checked or not, same crash. Logged Have ideas or bug reports for one of our games?Mantis for Suggestions and Bug Reports. Logged Craving some more color and variety in your next Bionic run?

Although I doubt that it is still the same problem, it seems to be a reoccurring problem set with Mono and Windows and certain AV Software in General.26/12/2014 at 15:15 #796850 Too Many Heap Sections Rust Try to disable it when you play! I'd suggest AVG Free or something else. Other useful links The Mod List III Δv map KerbalX - Share your craft files!

Fatal Error In Gc Cities Skylines

Register now! This reply was modified 1 year, 11 months ago by System_Error_Message.22/12/2014 at 07:34 #787192 _Hatsune_MikuParticipantmoment I make a video. Fatal Error In Gc Too Many Heap Sections Same here Back to top #5 Koth Posted 06 April 2015 - 01:43 PM Koth Arch Prelate of the Obsidian Order Members 103 posts Location:Melbourne, Australia I get this consistently every Kerbal Space Program Too Many Heap Sections Sorry for belated reply I've been away from my PC for a couple of weeks.I don't know if it is the result of an Avast update or a game update or

The problem is, when I get past 11 hours or so, I get the following error message: Fatal error in gc Too many heap sections And KSP locks up, nothing happens news Game doesn't work! Fatal Error in GC Started by awakenevil , Aug 27 2014 05:44 PM Areas Please log in to reply 8 replies to this topic #1 awakenevil Posted 27 August 2014 - Started by echoBr00tal , 03 Apr 2015 Areas 0 replies 742 views echoBr00tal 03 Apr 2015 Pillars of Eternity → Pillars of Eternity: Backer Beta → Backer Beta Bugs Fatal Error In Gc Getthreadcontext Failed

Disable header animation Enable header animation Δ | Support/bug reports | KerbalAcademy | Weekly Challenge: Of Course I Still Love You | Challenge Suggestion Thread This subreddit is night mode compatible What the heck is going on here?pc specs:win8 x6416gb ramGTX670, latest beta driversEverything is up to date but the game crashes like a drunk. < > Showing 1-9 of 9 comments Can confirm that the Avast virtualisation option is definitely unchecked, I've not touched that since.Help....Is this Avast, or something else? have a peek at these guys Last contest's winning artist: alltherobots!

But it reappears again after another crash at start-up.I kind of like Avast and til now haven't had any issues in 3 years of use so am a bit reluctant to Fatal Error In Gc Too Many Heap Sections Rust Colonel J Newbie Mark III Posts: 36 Re: If you're running Avast and getting crashes with this game « Reply #1 on: October 16, 2013, 01:42:56 PM » I'm using Avast Thanks for helping to make our games better!

Started task manager and killed EVERYTHING non-essential to the OS...

A lot of them just changed some anti-virus options. Maybe something in Unity spawns a thread in a way where it isn't atomically added to whatever internal thread list is used for GC scanning, so it misses the suspend sweep Privacy Policy | Legal | Steam Subscriber Agreement | Refunds STORE Featured Explore Curators Wishlist News Stats COMMUNITY Home Discussions Workshop Greenlight Market Broadcasts ABOUT SUPPORT Install Steam login | language Too Many Heap Sections Unity moogthedog Newbie Posts: 4 Re: If you're running Avast (or WindowBlinds) and getting crashes with this game « Reply #14 on: August 25, 2014, 08:02:13 AM » Thanks for the quick

For example I can make this error happen regularly when I run MPC-HC x64 with MadVR and PoEt at the same time. (Don't ask why*) I hope this helps some Step six: start EAC and Robocraft. (yes, overlay is possible.) Step seven: enjoy the game.but dear Devs i have now lost 4 1/2 days of my premium please can i get I am just going through possibilities that for some people fixed the issues on other forums. check my blog I googled it and found something about disabling virus protection (which i tried) but that definitely didn't fix it.

The problem could be with drivers too. Get early access to our Google Daydream Technical preview. PS: I've Vista 32-bit and 3gb of ram and i set 4096, if you have more ram you can set a bigger numberUPDATE 2:- Your antivirus could be a problem! my problem is not solved-… 4 days of my premium account away…..27/12/2014 at 06:59 #798221 _Hatsune_MikuParticipantproblem solved.

All trademarks are property of their respective owners in the US and other countries. If it comes back I'll let you know... Login Register Change Language German English English German Unread posts Unreplied threads Threads of the last 24 hours Advanced Search Advanced Search Nordlandtrilogie HD - Offizielles Forum Home Forum wcf.header.menu.pageMenuItem12 Database For GetThreadContext to fail, the thread in question would have to be not suspended, which suggests a logic error in the garbage collector (something definitely built into Unity or even whatever

DublicateHandle failed". Source and Step-by-Step-Guide: http://forum.unity3d.com/threads/28026-Unity-fatal-error-in-gc?p=1107488&viewfull=1#post1107488I've also seen reports of users that successfully prevented this from happening when running the game in "Compatible Mode" (which basically forces it to run in DX9 instead Back when KSP was starting this error drove us nearly insane to find out what caused this. (I am saying us, because at the same time another dev converted to Unity Manley has started a new Grand Tour, this time of the planets in the Galileo's Planets pack.29 points · 3 comments After the governments on Ike and Duna signed a free trade deal,

All trademarks are property of their respective owners in the US and other countries.Some geospatial data on this website is provided by geonames.org. donald-kl likes this Back to top #9 eRe4s3r Posted 06 April 2015 - 04:55 PM eRe4s3r (2) Evoker Members 72 posts That's very sad to hear ;/ You can still try